![]() Sonic must reach the level's end like in prior Sonic the Hedgehog games Tails must reach the end before Sonic Knuckles must find three hidden shards of the Master Emerald Amy must solve puzzles and avoid being caught by a robot Big must fish for his pet frog and Gamma must fight his way through stages using projectiles as a defense. : 141–142 Once the player accesses an Action Stage, they are tasked with a specific objective, which is different for each character. Through exploration, the player discovers entrances to levels called Action Stages, some of which must be opened using keys hidden in the Adventure Field. The player character is guided and instructed by the voice of Tikal the Echidna. Īt the start of the game, the player is placed in one of several Adventure Fields, open-ended hub worlds inhabited by advice-giving non-player characters. Sonic the Hedgehog performs a spin dash, homing attack, and light-speed dash Miles "Tails" Prower flies, swims, and attacks robots using his tails Knuckles the Echidna glides, climbs walls, and punches Amy Rose can defeat enemies using her hammer Big the Cat is slow and carries a fishing rod he can cast and E-102 Gamma can shoot laser beams. Six player characters are unlocked as the game progresses, each with their own story and attributes. Players control one of six anthropomorphic protagonists as they venture to defeat Doctor Robotnik and his robot army, who seek the seven magical Chaos Emeralds and the evil entity Chaos. Sonic Adventure is a 3D platform game with action and role-playing elements. Gameplay screenshot showing Sonic in one of the game's levels, Speed Highway. Reviews for these releases were less positive critics felt the game had not aged well and ran at an inconsistent frame rate. Adventure was ported to the GameCube and Windows with altered graphics and more challenges in 2003, while a high-definition version was released for the PlayStation 3 and Xbox 360 in 2010 and for Windows in 2011. A sequel, Sonic Adventure 2, was released in 2001. Many characters and concepts introduced in Adventure recur in later Sonic games. Journalists have retrospectively ranked Sonic Adventure among the best Sonic games, and it is recognized as an important release in both the series and the platform genre. Though critics noted glitches and camera problems, and reactions to the audio were mixed, critics considered Sonic Adventure an exceptional game some speculated that it could help re-establish Sega as the dominant console manufacturer after the unsuccessful Saturn. Reviewers considered Adventure a major technical advancement and praised the visuals and gameplay. It received critical acclaim and became the Dreamcast's bestseller, with 2.5 million copies sold by August 2006. The soundtrack was primarily composed by Jun Senoue, who preferred rock music over the electropop of previous Sonic games.įollowing its unveil at the Tokyo International Forum in August 1998, Sonic Adventure was highly anticipated, and it was released in Japan in December 1998 and worldwide in September 1999. Sonic Team attempted to demonstrate the technical prowess of the Dreamcast with realistic graphics and drew inspiration from locations in Peru and Guatemala. Adventure features a stronger emphasis on storytelling and role-playing elements in contrast to previous Sonic games, while Yuji Uekawa redesigned the series' characters for their transition to 3D. Led by director Takashi Iizuka and producer Yuji Naka, the team strove to reinvent Sonic for the 3D era of video games. Sonic Team began developing Sonic Adventure in 1997, after the cancellation of the Sega Saturn game Sonic X-treme. Outside the main game, players can play minigames like racing and interact with Chao, a virtual pet. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Controlling one of the six characters-each with their own special abilities-players explore a series of themed levels to progress through the story. The story follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the seven Chaos Emeralds and stop series antagonist Doctor Robotnik from unleashing Chaos, an ancient evil. Sonic Adventure is a 1998 platform game for Sega's Dreamcast and the first main Sonic the Hedgehog game to feature 3D gameplay.
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In other words, this acceleration brings you that much closer to previewing your project as it will really look once rendered. And you’ll see higher frame rates even when you’ve applied effects, compositing, and other processor-intensive operations to your MP4 footage. That means you’ll see your video previews at the true frame rate more often, even at higher preview quality settings. Also, we’ve again concentrated our efforts on the popular MP4 format, so that with the update one version of VEGAS Pro 15 on QSV enabled systems, you will see significant performance improvements when reading most flavors of MP4. Again, we turn to QSV to speed things up. This time, those improvements are on the reading side instead of the rendering side. We’ve already released a very robust update, and among other things, that update features more speed improvements. Just because VEGAS Pro 15 has been released doesn’t mean we’ve stopped working on it. While those render speed improvements are great, we didn’t stop there. That’s half the time spent rendering those videos for YouTube and anywhere else you need to deliver an MP4! There’s more to come… In our tests, we’ve seen rendering speeds up to two times as fast with both technologies. And these are results you can directly compare to previous render times. ![]() Second, users with computers equipped with later versions of Intel Quick Sync Video (QSV) – specifically, Intel Skylake or newer processors for 8-bit AVC encoding – will also see speed improvements. First, those of you with modern NVIDIA graphics cards – specifically GeForce 600 series onward (6xx, 7xx, 9xx, 10xx) and Quadro Kxxx, Mxxx and Pxxx – can now take advantage of acceleration through NVENC technology. Hardware acceleration for NVIDIA graphics cards and Intel Skylake processorsĪs our initial step, we’ve implemented two different types of hardware acceleration when rendering to the MAGIX AVC/AAC MP4 format. So you spend less time – significantly less time – waiting for your renders to complete. That means render speeds up to two times as fast. Now with the new version, we offer you render times that can be as much as half as long as your render times in previous versions. So, with version 15, we focused on one of the most important – AVC/AAC MP4 – so that the improvements could benefit the largest number of users right from the start. HEVC rendering was new to that version, so you had fast rendering right out of the gate.īut that still left a lot of long render times for other formats. Let’s be clear: not all formats are technically able to benefit from hardware acceleration, but we knew we could make significant and noticeable strides with some formats. Those speeds didn’t make much of a splash because you had nothing to compare them to. In VEGAS Pro 14, we introduced hardware-accelerated HEVC rendering for both 8-bit and 10-bit rendering. When we took over production of VEGAS Pro nearly a year and a half ago, nothing was closer to the top of our priority list than this. We know it’s been a long time coming for true improvements in the area of hardware acceleration for rendering in VEGAS Pro. Well, that being the truth, then you will be thrilled with the new render speeds of VEGAS Pro 15! Render times up to two times as fast Everyone would be ecstatic to cut the time it takes to do annoying-but-necessary tasks in half. How would you feel if the next time you needed to make that Berlin trip you went to buy a ticket and the nice man said, “Oh, I can get you there in just six hours and three minutes.” Or the lady at the DMV came to you and said, “Sir, if you stand in this line, I’ll get you out of here in an hour.” Who wouldn’t be thrilled at speeds twice as fast and waiting times half as long? That’s right, no one. You might stand in line for two hours waiting for your turn. Or, let’s say you need to renew your driver’s license down at the local Division of Motor Vehicles. ![]() If you had to make that trip regularly – say every week or so – the time spent in the air would really begin to grate on your nerves. You’d need to be in the air for 12 hours and six minutes. Let’s say you needed to travel from Los Angeles to Berlin. ![]() ![]()
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